I’m looking for a quick way to keep track of the various choices made by the player. Something which can be set with a simple “The abandon friend path is now A” with a corresponding A B C variable. Something which can be checked at any moment of the game “[If abandon friend path is A]”. Maybe even some kind of debug code which allows for
or even a “Change abandon friend to B”
I’m kind of rushing to write this out so sry if Its not coming out quite right.
You’re looking for values that vary - the same thing that most coders call ‘global variables.’
The simplest way to do this is to make a truth-state that varies, and declare what state it starts out in:
Abandonment is a truth-state that varies. Abandonment is false.
For values that are more than straightforward yes/no states, you can do various things. Most straightforwardly, you could just make a number variable that varies, and remember what each number represents:
Plot-decision-1 is a number that varies. Plot-decision-1 is 0.
But with a little more work you can set up something a bit more intuitive:
plot-value is a kind of value. The plot-values are betrayal, abandonment and undecided.
plot-decision-1 is a plot-value that varies. plot-decision-1 is undecided.
is there a way for the separate plot values to have some text of their own? say something like the plot values are cha chb and chc. and I want the “outcome” of cha to be “sleeps in shed” and the “outcome” of chb to be “doesnt sleep in shed.”
thx by the way, i could have sworn I tried defining kinds of values before with no success.