Joey's IFComp 2021 Reactions

Fine Felines, by Felicity Banks

Have you ever wished you could breed cats for a living?

I’d be curious how many players can actually answer yes to that question, right off the bat? Admittedly, such a thought had never crossed my mind before playing the game. But after being bombarded with a massive quantity of gorgeous, professionally-photographed cat pics over the course of this game, I’m starting to see the appeal.

In this business/life sim, you’ll juggle the sometimes competing demands of being a cat breeder; maintaining your relationships; and looking after your own mental and physical wellbeing.

The life of a cat breeder is surprisingly dramatic, and Fine Felines takes a bold, go-big-or-go-home approach to it. Everything begins with investments in cats and equipment, and even the most frugal player will end up spending a big chunk of their life savings just to get started. The potential rewards are great: the promise of seeing happy, healthy kittens enter the world and helping them find the perfect owners… which is extremely remunerative if you have enough kittens to sell. But because the rewards are so precious, the stakes of your decisions are high. If your cats’ needs go unmet, they’re less likely to produce a lot of kittens, and there’s no guarantee you’ll be able to recoup your initial investment.

I enjoyed the fact that the player character can develop a set of attributes (creativity, respectfulness, etc.) depending on how they navigate social interactions and adapt to their fibromyalgia diagnosis. Especially in the late game, having the right attributes is important for being successful in certain decisions.

I think that Fine Felines is very successful at what it attempts. My only criticisms worth mentioning would be that it would be more convenient if the money/attributes could be displayed on every page rather than being relegated to their own page; and that I’d rather it was four or five times longer, though this concern is somewhat mitigated by the replayability factor.

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