Joey's IFComp 2021 Reactions

After-Words, by fireisnormal

Two words. All descriptions. Point, click. Abstract map.

Strange city. Artificial denizens.

Alien customs:

  • Techno-religion.
  • Opaque economy.
  • Security plants.
  • Unknown sports.
  • Inscrutable hierarchy.

Cool setting. Difficult play. Nested descriptions: excessive clicking.

One complaint. Author sometimesbendstherulesbystringingwordstogether.

Then at the end, the protagonist unlocks the power of sentences composed of more than two words, and it’s an enormous paradigm shift that provides a very satisfying payoff. That said, I still feel like I would have gotten more enjoyment out of this game if it never had the two-word limitation in the first place; there’s a fascinating world here that is hugely obfuscated by the brevity with which it is described.

4 Likes