On Repeat by Sarah Wilson
On Repeat picks a wonderfully niche human experience as its central focus: discovering new-to-you music that speaks to you on such a fundamental level, your life immediately expands with possibility. I can remember this happening exactly four times (or five? I’m going to count it as 4, as one might not have occurred without the first). 1) Listening to a “Columbia Record Club” recording my parents had received, no doubt through laziness, of Bobby “Blue” Bland’s Greatest Hits. 2) Listening to, on recommendation of a friend, Pink Floyd’s The Wall. (And then feeling those feels STRONGER with Wish You Were Here) 3) Purchasing Daydream Nation by Sonic Youth, because of some offhand comment on Slashdot or some similar forum. 4) Listening to the entire Toxicity album by System of a Down because I had heard “Chop Suey” in the Rock Band video game.
In the first case, it kick started a lifetime engagement with the Blues. In the other three, a still-running love affair with the bands in question including a near maniacal collectors impulse to acquire their back catalogs and bootlegs. (If you’ve ever had cause to explore Pink Floyd’s ROIO* body, it may be second only to the Grateful Dead. Its a DEEEP hole is what I’m saying.)
These epiphanies are so personal, OR makes the wise decision to shade the music in question. Nothing would be more defeating than to claim revelatory music, then play tunes the player might not synch with. It would undermine the whole premise of the work. It is inviting we the players to bring OUR experiences to the table and boy did I. Given the rarity of artistic explorations of this phenomenon (off the top of my head, most frequently alluded to in the filmography of Jack Black), I was pretty psyched going into this thing.
After seemingly exhausting its various endings, it is with great sadness that I conclude the work’s evocation of this transcendent phenomenon was tangential to its aims, and in a way that kind of minimized it?
In OR, the protagonist encounters a to-them watershed musical work. As a player, we are invited to navigate the protag’s subsequent days, selecting between social activities like work, dating, shopping(?), connecting with family or immersing yourself in the newly-discovered disk. By making these things mutually exclusive, it immediately positions the musical engagement as anti-social. You EITHER live your life in the world OR indulge your new obsession. It leaves no room for, closer to my experience, inflicting your new obsession on everyone around you! Further, there is an emoji-based player status that is influenced by your decisions. On first play through, I just played through as ME, not willing to retreat from the world but indulging the obsession a “reasonable” amount. I still got one pole of the emoji-verdict and a not-so-satisfying result. So I replayed, deliberately attempting to finish on the other two results. They provided different narrative results, but none were emotionally satisfying. I figured out pretty quickly why. The promised ecstasy of discovering newness in the world was NOT the point of the piece at all. It seemed to deliver a more prosaic “balance is good in your life” message, which, sure. BUT SO IS/ARE (DOSES OF) THRILLING IMBALANCE!!! That latter is far more interesting to me, given the breadth of “balance” messages the world is eager to foist on us.
So, my strongest reaction was really one of missed opportunity - opportunity to celebrate this rare, wonderful aspect of human existence. I think there was a more subtle potential here which I could have embraced, but also did not quite land. When we encounter transformational music, it FEELS like the arbitrary touch of the divine in our lives, of providence delivering a glimpse of something greater. But of course this is not really the case. These moments of revelation are deeply dependent on the chain of experiences prior to the engagement, to our mindset at the moment of experience, and to the staying power of the art in question. All these are deeply SUBJECTIVE artifacts of the normal progress of our lives. On perhaps my favorite path, it seemed like the work was going to foreground this. The protagonist experiences a traumatic life event in the course of the work. It would be a pretty stunning twist to showcase how your life influences your epiphanies, how tragedy might poison an experience that otherwise could have been a treasured memory. I don’t feel the work actually connected these thoughts though, and instead reverted to its more safe conclusions.
It is unfair to the work to burden it with my own expectations, but by evoking such a SPECIFIC feeling that has been an unalloyed positive in my life it couldn’t help but do so. Casting musical epiphany as unhealthy obsession felt like a false equivalence. Could it be that? Sure. But if that were the point of the piece, couldn’t we have used, I dunno, Meth addiction instead? Imma say it out loud here: “Music is BETTER FOR YOU THAN METH.” Bold stand, I know. This deliberate, to me VASTLY reductive, equivalence quelled whatever Sparks I might have felt. It DID cause me to play some music though, and that was worth it!
*Record Of Indeterminate Origin
Played: 9/14/26
Playtime: 10m, 1st pass; 20m 5 more play throughs all 3 emojis
Score: 4 (Mechanical/seamless)
Would Play After Comp?: No, experience seems complete