May update, in “Cesarini zone”…
First and foremost, the first public beta (which is becoming more an intro than a beta…) is going well, mainly thanks to a ßtester extraordinaire, and we’re experimenting a novelty, perhaps a major breakthrough, in the art of testing IF.
The release is still estimated for the end of June, just ahead of the opening of the IFComp season; this gives fellow judges an occasion for warming-up their critical sense and constructive criticism ahead of the competition itself (as everyone know, I will NEVER partecipate again to said competition) so, I think that I get the best of both world, an more or less IFComp-grade constructive criticism without questionable scoreboard placement.
Enough harsh words… on the more sweet notes, basically, the “intro-beta” covers the entire early story, until the major event leading to the middle story; I seriously dislike the concept of cliffhanger, but I hope that the rather unusual denouement will compensate the inevitable cliffhanging.
As always, Eric has gone again beyond unreasonable expectations in delivering useful new features, functions and methods, to the point that I’m mulling how to release at least partly the sources, because I feel that can be an excellent showcase of the 2.x features of adv3Lite.
on the actual development, I’m placing the finishing touches to the parts to be released in the “intro-beta” release, then I’ll implement the intro ending and the unusual denouement I noted above; Hope to run at least a closed beta after the “experimental ßtesting” in process, then release, as noted above, end-june/early july.
On this, I respectfully preannunce to the prior ßtesters that a PM asking about their availability to partecipate to said closed beta will be sent soon, of course everyone is free to accept or pass this ßtesting run.
On the controversial points, the major one (a really constructive criticism) is well-answered (with unexpected enthusiasm and new, interesting, constructive criticism & ideas from the author of said really constructive criticism); on the more general “too borderline between IF and AIF” I’m working for striking the best balance possible. For now, I’m fooling around the idea of “telegraphing” where are the (IMO, alleged) borderline between IF and AIF parts. Taking a well-known example, everyone should know by default what to expect from, say, X BOSOM, but only players of First Contact can surmise where will lead uncovering said bosom in presence of one or both the spouses NPC, or even ASKing them about MILK… so, should be telegraphed to the conservative player where the action leads, and is the “how” my current planning work about this issue.
The alternative are the classical “content warning with quitting now option”, which defeats the purpose of the narrative, and the “content warning with option of setting a ‘tandy bit’” with the accompanying complication in an already complex coding, which will inevitably irritate the non-conservative player for the inevitable delay in completing the games caused by the appeasement to the conservative side of the divide. Of course, I encourage my four readers (cit.) to say freely their opinion on these alternatives.
I think this is all. Of course, in due time, the next entry in this diary will be about the release of this “intro-public beta”…
Best regards from Italy,
dott. Piergiorgio.