There was some discussion last year, but haven’t seen anything about the four games from this year:
Imiss this entrie, now I am playing these games and voting.
It’s a short game when you have to resist, you have to read faster and make your choices even quickly.
I liked this words moving, shivering, these things gives the game a good atmosphere.
The game has some several endings to make it intenser.
I was able to review all four of them.
I would have been really upset if I missed the chance to vote on them. Everybody put in a lot of effort!
Thanks for the review! I have been avoiding delving back into Final Girl 2.0 full-on because it requires re-creating some very tricky mechanics. I’ve had a couple other people ask for it the past, so we’ll see how much potential enthusiasm it generates since I wouldn’t be able to enter it into IFComp.
This prototype was actually created in 2017 and pre-dates Cannery Vale, containing some of the initial experimentation I did with AXMA for many of the interaction methods and timing tricks that ended up in Cannery, robotsexpartymurder and Cursed Pickle of Shireton.
When I was fending off the killer in the bulldozer, it took me a while to calm down and see what happens when you sit there and don’t do anything. That was a clever design.
You can always submit it for Spring Thing.