Oh, exciting, now we’re getting a first taste of the puzzle mechanics for both the Iron ChIF and the challenger!
Draconis’s translation interface is looking very smooth and easy to use; I especially like the list telling you where you’ve seen this word before. I haven’t gotten around to Chants of Sennaar yet, but the mechanic reminds me a little of how the translations work in Heaven’s Vault, which I love.
Meanwhile, Pacian’s game has a much more standard medium-dry-goods aspect to it—which, as he notes, is unusual for him!—but figuring out what the whosits and dinguses all are will probably spice it up a little. And what of that mysterious device?