Section 4
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You can and should ignore this section until you’ve discovered how to create and enter the misty portals. This section deals with what is on the other side of the portals and the implications of what you can do there.
You are strongly recommended to save your game before the first time you enter any of the portals, and keep that save. Explore the portals for yourself as much as you like, but expect to restore your save before committing to anything.
Dealing with the portals will take you almost to the end of the game. Once you think you have a theory about how to find Martin, or if you don’t know how to find Martin but you’ve run out of anything else to do, consult Section 5 of the hints.
The misty portals
Can I make the game unwinnable in this section?
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Oh my goodness yes. Save frequently and don’t overwrite any of your old saves. Under some circumstances, the game could become unwinnable the moment you step through the portal.
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Have you tried returning through the portal and then entering it again?
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Your second trip has you arrive at exactly the same moment as your first. Your former self is already there, and will carry out all of the same actions as you did.
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Have you tried making a third trip through the portal, and then a fourth?
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On your third visit, you will see both of your previous selves carrying out their past actions.
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If you attempt a fourth visit, you will immediately vanish from existence. So don’t do that.
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In the simplest case, this means that you get three chances to do what you need to do.
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However, in some cases you need to accomplish something on one visit to set up something for a second or third visit. So don’t waste any of your portal trips.
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It’s also occasionally possible to do something which makes one of the actions taken by your previous self no longer possible.
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If that happens, you’ll be erased from time, so watch out for that too!
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Oh, there’s also at least one situation where you need to take something through the portal and leave it there, but you need to use it to solve a puzzle in the house first. So really do hang onto those save files.
Where do the portals take me?
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Explore for yourself. You should be able to work it out, at least in general terms.
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This is a big spoiler, but also not a particularly well-kept secret.
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I mean, the author’s website describes this game as “an interactive time-travel story”.
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The portals take you to the location of Martin’s house in the past or future.
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There’s a separate section for each of the four portals you can create, which tells you where—or rather when—it leads to, and gives hints for what you need to do on the other side. Information about the sweet, salty, sour and bitter mist portals can be found respectively in Sections 4a, 4b, 4c and 4d.
How do I work out what I’m supposed to do on the other side of the portals?
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Well, you can explore and experiment with stuff just like you’ve been doing throughout the rest of the game. But there is something else you’ve seen during the game which gives you a hint regarding some of your objectives.
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You’ve probably experienced double vision and nausea when looking at certain objects. This means that there is something uncertain about the nature of that object.
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In general, where you see objects in an uncertain state, there is something that you can do in the past which will cause the uncertain possibility to come about, or at least something that you can do in that area in the past which will affect the future.
How am I supposed to accomplish anything here when I can’t interact with anything?
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It’s true that you can’t physically manipulate anything that you find on the other side of the portal, and that no-one can see, hear or otherwise perceive you.
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However, you can bring objects with you through the portal and leave them there.
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When you drop an object, it becomes bound to the reality on the other side of the portal, and you won’t be able to interact with it any more. But now it exists in the portal’s reality, which could either accomplish something immediately, or have knock-on effects in the (relative) future.
I found a crystal box but I can’t open it!
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If you’ve found the box, you should know who it belongs to.
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This person created the device inside the box because of their interest in time travel, which was inspired by a specific event in their past.
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Since you caused that event, you should be able to figure out what it was.
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Rearrange the tiles to spell PURPLE FLOWER.
I found a Swiss army knife but I can’t open it!
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You need to be holding the knife physically in your normal hands before you can open it.
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That means you need to be holding it in the present. If you’re still in the past, see the section on where the knife currently is for hints on how to get hold of it in the present.
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Have you examined the knife?
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Have you watched the corresponding programme on the video screen?
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YODEL.
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It doesn’t quite work, but it’s the best you’re going to get. Besides, by the time you get to this point, there’s a good chance you know just how badly you need that corkscrew.
My goggles disappeared when I passed through the portal!
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Can you think of a possible causal link between passing through the portal and the disappearance of the goggles?
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If you did something in the past which meant that Martin was no longer able to create the optical filter, you wouldn’t have been able to use the goggles in the present. But without the goggles, you wouldn’t have been able to reach the portal.
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There’s nothing that you can encounter in the past which is directly related to Martin’s invention of the imagination-enhancing optical filter.
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Your goggles didn’t disappear. Stop reading hints which don’t apply to you.
I found some weird gloves but I can’t wear them!
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Presumably you’ve examined them.
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The outside of the gloves is normal, but the inside of the gloves acts like it isn’t really there.
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There are probably two places in the game which this description should remind you of. One is what happens when you try to interact with physical objects on the other side of the portals.
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The other involves the phone booth.
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Drop the gloves in the phone booth and transmogrify them.
I’m wearing some weird gloves but now I can’t do anything else!
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The gloves aren’t designed to be worn in this reality.
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If you wear the gloves when you go through the portal, you can use them to interact with physical objects on the other side.
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But since you can’t pick anything up while wearing the gloves in the present, you won’t be able to take anything else through the portal with you on any trip where you’re wearing the gloves.
I think I know what the gloves are for but I can’t get them to where I need them to be!
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Once you’re wearing the gloves, you can’t move them around except by wearing them, because you can no longer touch the outside.
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This might be a problem if you’re trying to get them into the secret garden, because the trapdoor keeps closing on you.
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See the hints regarding the fountain in the secret garden.