Invasion mini-postmortem (spoilers probably)

I love me a good postmortem (there’s got to be a better way to phrase that), both reading and writing, so I’ve put one up on my blog. Writing for Ectocomp was a fabulous experience, and I wanted to talk a bit about the thought process behind some of the design choices in Invasion, and whether or not they accomplished what I was hoping for in the time I had to implement them.