i have somewhat experience in several programming languages. Learned a bit of that and something else. I have had lots of ideas but never had time to master any language. So mostly done some ping pongs and several never finished games
I recently discovered software named Quest and soon after Twine. After playing with them a while, i realised that they are tools for me. No need to think too much the coding itself, but more time to craete story for the game.
I was born at 1975 and my first experiences with computer games were early 80ās. I guess thats why text games and ascii graphics are close to me. Not offence for modern games, i enjoy playing latest Fifa aswell.
I have had a short story, happens in Star Wars universe in my mind for years. After pondering between Quest and Twine, i started to make it with Twine. It feels good that i can concentrate for the story itself, i hope i can make it interesting enough for someone playing it.
With Quest it would have been more rgb-style, but i think it works better as a interactive book or text adventure. With Twine i can add multiple possible endings. This way the replay value is better.
New voices, reviews, responses are always welcome.
Have fun exploring the diversity of Interactive Fiction. It has evolved a bit since the early ninetiesā¦
Iāve just followed the link you provided and found out you are the author of Napierās Cache. Thank you very much for that game, I enjoyed it very much.
I had interactions with computers since I was 1 year old (no joke btw) and now Iām a second grade Computer Science student. Iām specially into game developing and Iām more into racing games. However, Iāve also lately started getting interest towards interactive fiction as well, being inspired from Grand Theft Auto: San Andreas in terms of gameplay. I even work on a San Andreas inspired text adventure game right now on Quest 5.
Iām also thinking about making a few visual novels, but without a very strict gameplay. Then I may test myself in graphical adventure, with a Legend Of Zelda type game. Speaking of graphics, my pixel art level is at around Atari 2600/early Famicom.
Hello all, Iān new here so I thought I might introduce myself. I found this community while looking for tips and tricks because I am trying to create the text adventure game that I wanted to play but could not find. I am currently using Twine and Sugarcube as I think those tools can let me create the story that is in my head.
I was born in '71 and have been playing games on a computer since the early 80ās. Besides a bord game I made in the early 80ās I never made a game so creating this interactive story is a challenging adventure for me.
Oh ⦠English isnāt my native language so I apologize in advance for spelling and language errors.
Good day! My name is David and Iāve been playing IF since I typed up text adventures from Softside magazine and loaded Scott Adams adventures from cassette onto my familyās TRS-80. My junior high school friends and I found a way to log onto MIT computers in the late 70ās to play the pre-Infocom Zork. I created a few (horrible) adventures in high school in BASIC and, in college, played through several classic Infocom games.
Sometime in the 90ās and 00ās I rediscovered IF and some of the legendary games (Spider and Web, Photopia, Anchorhead etc.) but then stepped away from IF for a while. Because of the pandemic, Iāve been playing some IF again with friends through Zoom and screen sharing.
Well, hello everyone.
Bumbling around IF, I found myself here after a while. I guess it started when I stumbled upon Zork, then parser stuff, cyoa, and here.
I try to write somewhat, especially during this pandemic, it offers me a good place to stay while Iām bored.
Of course, I have a personal life outside of IF, it can all be summed up to āwhatever is funā.
Iām relatively new to IF as I didnāt really grow up playing them. Iāve been a gamer since I was a kid and became really interested in the potential for interactive storytelling in video games while playing some of the Bioware CRPGs. That led me down a rabbit hole where I found the works of people like Chris Crawford and Emily Short who were using IF to do a lot of exploration of interactive storytelling concepts. Now, Iām interested in using IF to carry the proverbial torch!
By day, Iām a software engineer writing back-end code for whatever random web company Iām employed with at the time (I like to move around a lot ). Iām a pretty competent programmer, but donāt really have much of a writing background. Outside of work, I like to cook, play piano, watch movies, and stay active with running and weightlifting.
howdy everyone, Iām Mara! Chinese high school student, bumped into IF in 2020 when a book I was reading referenced it. I found a website with all the classic parser games on it- Curses, Adventure, Zork- and got obsessed (though I kept getting myself stuck and annoyed that none of my friends wanted to play with me).
then I discovered that IF wasnāt just something super old that had died out ages ago, and managed to get a little more comfortable with the way text adventures worked- plus it was so exciting to have so many new games to try. I like playing all forms of IF, but I donāt think Iāll ever dip into authoring. thereās a reason I dropped out of computer science.
I know, right?! Same here. None of my real-life friends has shown any interest in IF, despite my explaining it to them very passionately. (Hmmm⦠Maybe because of my decribing it to them so passionately.)
Anyhow, weāre very lucky thereās such a welcoming community in virtual life.
Might I ask what book it was that brought you to IF?
(Also, I second mathbrushā compliment on your review of Eat Me.)
it was in a textbook for school! I canāt remember the exact title, but there was a section about forms of fiction and media and thatās where IF came in.
and yes!! it is quite hard to find people who play IF, and itās great that this community is so nice^^
Wonderful story. But, I hope you reconsider authoring IF someday. You do not have to be a computer programmer. Take a look at Twine and Inform 7 for starters. I will bet you have stories waiting to be told.
Hello everyone,
Iām a college student who just got into IF, so Iām really excited about learning more. I downloaded inform7 and twine a few days ago to try and write something. Iām interested in game development but Iāve never studied programming before, so I thought these programs and text adventures would be a good place to start. I draw a little bit as well, so hopefully I can add some images too. Any tips, advice, and resources are much appreciated!
Iām John Francis, and Iāve been a big fan of IF for almost two decades now. I like a lot of classic stuff - Iām massive fan of Infocom, Adam Cadre, Emily Short and Jon Ingold - but other than a few appearances on ifMUD over the years Iāve been too shy to join the community until recently.
I stopped playing much IF in college, but Iāve rediscovered my love for it during quarantine (specifically, Arthur DiBiancaās games as well as The Wizard Sniffer brought me back into it).
After all this time, Iām really excited to finally become a part of the community whose works have given me so much joy. I also am learning Inform 7 now, and hope to become an author this year!