Okay, this might be a dumb question, but I’m having trouble finding an answer.
You know how some games will have a page for just the intro, and then you have to tap ‘space’ to get to the actual game? How do I set that up? Is there a function or property for it?
I think showIntro() in your GameMainDef is the standard place to handle it.
gameMain: GameMainDef
// ... other major properties snipped ...
showIntro()
{
statuslineBanner.removeBanner();
cls();
showText();
"<p>";
"<i>Press any key to continue.</i>";
inputManager.getKey(nil,nil);
cls();
showText();
"<p>";
statusLine.initBannerWindow(statuslineBanner);
inherited();
}
showText()
{
"Replace me with your own breathless prose! ";
}
;
I am 80% sure that the statusline stuff works even when the runtime doesn’t support banner windows, but it’s been a while since I tested it.