No matter which exit I go,…the description of the new room does not display on its own,. I cant find anything that would stop it perhaps you can,.
Ticketing Area is a room. "At last! The Ticketing Area is a non descript white hut with air conditioning and a woman behind a glass panel. Next to her is a [special-style-1]sign[roman type].North you can see the boat dock, to the east the monorail platform, off to the northeast you see a vending area." West of Ticketing Area is nowhere. East of Ticketing Area is Vending Area. Saleswoman is a woman. Sign is scenery in Ticketing Area. The description is "The sign reads Tickets $85." The Booth is a container. The Booth is fixed in place. The Booth is enterable and openable and open. The Booth is in Ticketing Area. Saleswoman is in Booth. Ticket is scenery in Ticketing Area. After going from Ticketing Area: if lc1 is 0: now LC1 is LC1 + 5; now LC2 is LC2 + 3; now LC3 is LC3 + 1; continue the action. Before going to Ticketing Area: display the figure Booth centered; continue the action. Before entering the booth: say "The Saleslady yells [special-style-2] Shut the door, you are not allowed in here.[roman type]"; stop the action. Before closing the booth: say "As you shut the door, a five dollar bill flutters to the ground in front of you."; now Five Dollar bill is in Ticketing Area. Before taking the five dollar bill: now totalmoney is totalmoney + 5; now Five Dollar Bill is nowhere; say "You take the Five Dollar Bill. Your total is now $[totalmoney].00."; stop the action. Instead of buying ticket: if totalmoney is less than 85 : say "Come back when you have money kid."; stop the action; otherwise: say "Here you go...."; move Park Ticket to player; now totalmoney is totalmoney - 85. [Instead of buying the ticket: if the player has the coin, try giving the coin to the ogre; otherwise say "You have no money."]