I’ve recently been using inklewriter as a prototyping tool for a game I’m implementing in Unity. To this end, I’ve ported the Inklewriter player to C# and have put together a simple example scene that replicates the inklewriter web UI using standard Unity 5 UI components.
The port is fairly stable and complete at this point, so I’ve released the code on GitHub:
- InklewriterSharp - the core C# library that runs inklewriter story files.
- InklewriterUnity - a set of Unity UI widgets and an example scene.
I’d love to know what you think!