Include "parser.h"; Include "verblib.h";
Object room "Room" with description "Room test" has light;
Object -> apple "apple" with name 'apple' has edible;
Object -> apple1 "apple1" with name 'apple1' has edible;
Object -> george "George" with name 'george' has animate male proper;
[ Initialise; location = room;];
Include "grammar.h";
Release 1 / Serial number 140823 / Inform v6.33 Library 6/12-beta1 S
Room
Room test
You can see an apple, an apple1 and George here.
>george,
>george,xyz
>george,eat xyz
>george, eat
What do you want to eat?
>xyz
>
Release 1 / Serial number 140824 / Inform v6.33 Library 6/11 S
room
Room
You can see a box (which is closed) and a box1 (which is closed) here.
>open box
>open box1
>close box
>close box1
>
Otherwise, what is the interest of keep_silent? Look at the examples in the dm4. Before , they always save the value of keep_silent.ks = keep_silent; keep_silent = true;
<Close self>; keep_silent = ks;
I was always taught when typing to put two spaces after a period, question mark, or exclaimation mark. Whether one does so or not these days is subject to much debate. There’s a compile-time option to contract these to one space after periods only or all three of these marks. I can safely leave these as-is.
Tense() call added.
Leading space added.
Trailing space added. It appears that the Library does not actually call L__M(##Insert, 10). That one is clearly intended for complaining that the bowling ball is too large to put into the pill bottle (for instance). Can you think of a way to cleanly and generally implement this or are we better off removing that response?
I thought that if a container contains a concealed or scenery object, that container should be reported as “empty” because such objects do not appear in room descriptions. If you have a box that’s just reported as open and another reported as empty, the player is given a clue that probably should not be given. Or am I misunderstanding this?
LanguageLM: Enter: 2 " can " => Tense(" can “, " could “)? You correct but you forgot space after can & could.
LanguageLM: Lock: 1 (theActor) actor, " can lock.”; => Tense(” can ", " could ")?
I don’t know. It’s not in library 6/11. My English is too bad to argue about this kind of question.
Just a quick message to tell you to keep up the good work, guys! Thanks for this deep testing and for the quick bugfixes, can’t wait to use the new version!
keep_silent = 0; ! should be zero anyway, but just in case...
That was made by Roger Firth on September 4, 2004. I don’t know what was going through Roger’s head when he did that. Would someone please enlighten me as to what was going on there? What was he attempting to head off as alluded to by that “just in case” comment?
Auraes, please comment out that line from the latest version and tell me what you think?