I’m coming over from Quest Text Adventures and a game I was developing there called ‘Apocamorphosis’. Currently, I’m trying to learn Inform 7 in an attempt to port the entire game to this engine.
So I was curious what Inform 7 was capable of handling. Apocamorphosis has about 110,000+ lines of code. 1.8 million words so far and about 15-20 turn-scripts. It also has pictures and music/sfx.
Is Inform 7 capable of handling a game of that magnitude? Or should I be looking at Unity or another text adventure engine?
The largest Inform 7 source code I know of is Flexible Survival. From this report, when it hit about 3.7 million words it started having trouble with the Inform compiler at the time, but since then I think the Inform team has done some things to make Inform handle large files better.
Sounds good Thanks for letting me know!
thanks for the pointer ! albeit is an AIF, should be an useful stress test for that accursed  ni and its proclivity to segfault under Linux…
Best regards from Italy,
 obs. reference to curses, of course