Imprimatura by Elizabeth Ballou

I’ll start by quoting the review from my review thread:

I’m mostly in agreement with Josh about the structural weakness of the piece. It’s really strange that the paintings are selected randomly with no regard for which ones you’ve already chosen. (I wonder whether this was a conscious design decision, or whether it’s the result of simply not being familiar enough with the programming tools at the author’s disposal.) It also feels wrong to get a memory only after choosing the painting.

That said… Imprimatura still basicaly worked for me. The vignettes are good and well written, and though the structure left much to be desired, the strength of the memories pulled me through. The different paintings you can get at the end are also quite wonderful. This is the kind of piece where I’m thinking: “I really hope that the author learns from the game design criticism we’re giving and uses their very obvious talents again in the future!”

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