IFComp Review Threads By Game?

Oh, I thought ifcomp2024-game was used on the reviewer threads. If it’s meant to be used on the game threads, that makes perfect sense to me.

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IMVHO the “IFComp spreadsheet” can allow a quick listing of who has recensed what game, so perhaps is the easiest solution, aside that depends on a resource external to the IF community.

Best regards from Italy,
dott. Piergiorgio.

To my knowledge, ifcomp2024-game is used for any game-specific thread (vs. just general contest stuff) so I think it applies to both review and discussion threads.

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@HanonO , I like how you used the example crosslinks to plug Triangle again!

On topic, I was reluctant at first to separate my reviews into threads per game, mostly because I don’t want to read (or glimpse ) opinions on games before I posted my own review. But I don’t really have to look at a thread to post in it (hmmm, sounds familiar…) , and the one-boxed links sound like a good way to fill my own thread too.

Have cake and eat it too!

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Why did you have to remind me of this experience? I think this post needs a content warning. :wink:

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I am going to review differently for IFComp, and this thread has helped me decide how. I am only going to review games that I really, really liked and can say mostly positive things about. And I’ll do it by game using the ifcomp2024-game tag unless someone beats me to it, in which case I’ll tack my review onto their thread.

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Hmmm, this is a nice idea but for games that you didn’t like so much constructive feedback can be good!

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I need a break from giving any kind of negative feedback. I’ve done a lot of beta testing for IFComp and that’s a good place to criticize problems. I’ve filled my quota of constructive criticism for now.

There’s also the problem of just not liking a game. Sometimes there’s not really anything wrong with it-- I just don’t like it and don’t want to play it or finish it. It’s not for me. It doesn’t make it a bad game, but that kind of thing hurts people’s feelings. It’s hard to express that constructively.

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I completely feel you. That’s why I pulled back a whole lot from reviewing games. I love making them and I love playing good stuff, but I hate being negative, and when I do, I overcompensate by trying to be constructive which usually for me tends to result in “telling the author how I would totally rewrite and fix the problem/what they SHOULD have done” which is its own kind of unwarranted response that I again feel bad about.

Plus in my older age my attention span is very finicky and I find myself with less patience to forge with a machete into a difficult game unless I’m specifically tasked with testing it.

Part of that is my natural role/class in the creative process is "that guy on the team who’s really good at taking bits and pieces of a narrative and finding ways to make them work together and have connections - possibly in a way that wasn’t originally intended…

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