tbh I don’t know how feasible this would be. Participation in the comp is voluntary, for both authors and players. There are only a handful of rules people need to follow (e.g. deadlines, max entries, min votes, etc…). And we still bicker about them every year.
Restricting even further how to enter the comp will probably be detrimental to the event in the long term. I mean, if we have a numerus fixus on entries, would it be a first-come-first-serve type of deal? or the organisers* have to pre-choose the games (on what grounds/merits)? what about the entries not chosen/couldn’t be submitted even though they were completed? why would people bother submitting when they can’t be sure their project will be accepted in the first place? why would they bother participating at all?
* another thing to remember, these events are community run, voluntarily and freely. People give their free time to ensure they run smoothly, and they are most time/energy-intensive around the end of the submission/voting period (checking all entries to ensure they follow the current rules + votes against cheating).
I mean, you can look at other IF competitions and compare the votes. Even in smaller events, entries don’t get the same amount of votes (it might be close but there are always discrepancies). This is not an IFComp problem.
And honestly, I don’t think it’s an actual problem either. There are a bunch of reasons to why people don’t play all entries of an event:
- they just don’t have the free time to play (IRL is always unpredictable)
- they run out of steam at some point (it can take a lot out of you, especially if you leave comments/reviews for the author)
- there are genres/themes they don’t enjoy/want to interact with (I’m not really fond of horror and steer clear from some violent themes personally)
- they don’t like/can’t play a certain type of game (you don’t play a parser like a choice-based game or vice-versa, they both have codes and way of playing it)
- they don’t like a certain type of engine (similar to the previous point, but also you might like all parsers but hate Inform for some reason)
- or just because. You don’t need a reason not to play a game.
IMO, I think the IFComp has a good way of handling it: people can play whatever they want, as long as they vote for 5 games at minimum (and vote in good faith!). There’s always a nice range of games every edition, so people can pick and choose what pick their interest. And 5 votes is always better than just one or even zero!
Also lol, 5 min votes, 5 weeks of voting, 1 game/week. It seems like a doable thing, even for people with busy lives!
I mean… all talk about what is the best is imo all subjective. What I think is the best game, you might think it’s the worst. Even if we restrict the amount of entries and/or force people to play all games, this won’t change. People have their favourite and the stuff they don’t like.
Honestly, word of mouth helps a ton. Probably the most.
Sharing the comp in your circles. Talking about entries you enjoyed (outside of the Forum). Play the games with people/in a group. Etc…