IFComp 2024 New Authors

One note on graphic vs text games from a non-new author: twine/parser documentation is a lot less prevalent because, well, there’s a lot less money in it. People who do provide it are doing a great service but are doing so freely. So it’s harder to look up exactly what you want.

Also, when there is help, a screenshot isn’t as helpful … there needs to be a verbal explanation of the code. Which takes time.

I actually always focused on text games because when I was young, graphic programming felt closed off to me. It isn’t, but that perception’s remained and, uh, helped me focus on text adventures.

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Very true on the documentation.

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Hello, I made “The Garbage of the Future”. I’ve started many other games that I never finished, so this is hopefully the first of many more that will get finished (though maybe not many more with multiple endings and hoses and liquids and lights etc).

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Hi! I’m Chrys/Pine. I contributed to Maze Gallery. It’s a massively collaborative project—my contribution is small, but I am proud to have weaved my words in there. The experience has been nothing but grand.

Been playing choice-based IF for a few years now, and my first foray into making them was through a game jam entry back in 2021.

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I spent the previous three months creating that Roblox game (spun off from IF) then returned to my IF WIP of years. It’s a little disturbing for me looking at the Roblox game and how much ground I covered. Then I come back to the IF game and I’m spending all day remembering how to create one room, and rechecking all the things that need to be dotted and crossed.

It is my own fault that I want about the highest level of implementation known to small furry creatures from Alpha Centauri. This is permanently slowing. But the microscopic potentials are one of my favourite things about parser games. I’m unlikely to ever make a game driven by a particular mechanic or with a cut-down parser. I’m about big implementation.

-Wade

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Ah… we’re cut from the same cloth, then! If only there were players out there to discover all that implementation :thinking:

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Hey all,

My name is Gage Wilkinson. I wrote Campfire published under the name loreKin (don’t know why I thought that was a good idea at the time). It’s a small project that is rough around the edges but the point, for me, of this project was to have something completed and put out into the world.

Nothing fancy, a short overnight camping trip. I look forward to reworking my story after the Comp, and hopefully writing more stories.

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