IFComp 2020 Schedule and Info

All competition deadlines specifically mean 11:59 PM, Eastern time, on the given dates.

  • July 1: The competition website is open for authors to declare their intent to enter this year’s competition.
  • September 1: The last date that authors can register their intent to enter.
  • September 28: The last date that authors can upload their games to the competition site. Everyone starts counting down the hours, eager to explore all the new IFfy goodness.
  • October 1: The games are released to the public, and the judging period begins.
  • November 15: All votes must be submitted by the end of the day. The competition results are announced shortly afterwards. Prize choosing and distribution begins.

Tags have been created: ifcomp2020 for general discussion, and ifcomp2020-game for discussion of specific games and reviews.

There will be a private discussion category restricted to 2020 author entrants only which will open when the games are released or slightly before. If you provide your Forum Username to the organizers they can add you to the group when the Comp opens, or you will be able to make a specific request to join once the competition gets going from the “Groups” section under the forum hamburger menu.

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Just a bump as a reminder: If you intend to enter IFComp 2020, September 1st is the deadline to declare your intent to enter. Your game needn’t be finished and uploaded until September 28, but you must have an intent registered for that game by September 1st on ifcomp.org for your game to be eligible.

Remember intents are a soft commitment: You can withdraw an intent at any time if you change your mind, and any intents without a game uploaded by Sep 28 will be automatically withdrawn. Get your intent in as a placeholder ASAP even if you’re on the fence.

The IFComp site is also great in that you can test upload your game or a test build so you can see how it will appear and operate with all the entry information:

Download is always available, and will simply let the player download a copy of the game file you uploaded to ifcomp.org. (If the game is a single HTML file, then it’ll open in the player’s browser instead.)

Walkthrough appears if you’ve added a separate walkthrough file to your entry via the entry form. It’s a simple link to whatever that file is.

The Play Online button appears if any one of the following is true about your uploaded entry file:

  • It’s a single HTML file (as is typically the case with Twine games, for example).
  • It’s a Zip archive containing a file named “index.html” at its top level. (This includes website directories output by Inform while using the “Release along with an interpreter” option.)
  • It’s a single z-code or Glulx file as output by Inform.

If something doesn’t seem to be working like you’d expect, please contact the organizers.

Just be sure if you do a test upload and then change your mind about entering that you withdraw your intent, or remove the playable game file. It has happened in the past that someone entered a not-quite-complete game by accident when they had a test build uploaded and forgot it would go live on the deadline.

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This topic is worth a bump, although by now it’s a little late for beta testers for 2020 if you have an extensive game.

Spoiler: The author is employing sarcasm, make sure your games are tested by at least one other person!

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It is time…

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104 games, holy cats! And two extra weeks judging! Very exciting!

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I think we’re crashing the Internet!

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Good luck everyone! Holy crap that is so many games!

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What a delicious selection of games! I’m looking forward to playing as many as I can.

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Super excited! What a great range of games and ideas!

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Is 104 an historically large number of entries (spoken with the conviction that someone will just know the answer and save me the bother of looking up the stats)?

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Yeah. IIRC it has been 60-80 for the last few years and everyone has been wringing their hands over how overwhelmingly large the comp has gotten. :wink:

It is – the announcement blog post even has a chart of entries over time!

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In fact when we did a survey a couple of years ago, “the comp is overwhelmingly large” was not the majority response. The blog post talks about this.

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Which points out that …

we need a better judge-to-author ratio

Does anyone know what the judge to author ratio is?

It was definitely nice to enjoy more reviews of our work when there were fewer entries, but I’d rather have more people making and entering works – to me, more IF is a win.

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You can look at the results page of past comps to see how many votes each game received. The winning game last year, Zozzled received 64 total votes. There were 80+ games entered, so fewer people reviewed the winning game than there were entrants.

Entrants cannot vote in the main judging. People have groused before that if “everybody enters the Comp, there’s nobody left to vote!”

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Yes, but I was wondering how many different people cast a vote during the voting period. (Judges are not required to vote for every game.)

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No, I’m sorry; I should have said something to indicate that that wasn’t serious. I’ve seen a small amount of concern, and I gather that last year there was some serious discussion about how to raise the visibility of the comp in order to have more judges. But it always amuses me that there’s any concern about the size when I’d consider it to be relatively tiny.