Hmmm.
[spoiler]The log-in without any information on the game or inducement to play, plus the requirement of a sign-up, is pretty discouraging. Is it something required by the site?
The first command encourages the player to type help, which encourages new players to click tutorial, which simultaneously routes them out of Parchment and then requires them to click another link to get instructions. Since pressing the back button in the browser restarts the game, this is a downside from a number of angles (breaks progress, too many clicks, still no easy way to reference commands).
When the game begins, there’s no immediate goal to accomplish. I feel like I’m finding out things that I need to know to be acting on - when I try to leave the throne room, I’m told that I can’t, because Alpha let the Bandit escape, but that’s news to me. My attempt to deal with Alpha (kicking him) results in an utterly unhelpful error message. My attempt to hit him results in “Sounds violent.” which, you know, is kind of the point. Dare I try “execute”?
There’s no sense of wonder in the thing. I’d expect Lord Chronos to be blase about foxes and clocks on his throne, but when a 17 year old girl describes a supernatural event with “Suddenly, there’s a giant blue vortex in your room. Simultaneous with its appearance, your computer turns off”, something is amiss. If your character is bored by the appearance of a giant blue vortex, why should I find it interesting?
The humor/tone . . . yeah. Not really my thing. (The response to xyzzy is one instance - references to memes are rarely fun in and of themselves. In addition, I find failtard immensely Not Okay.).[/spoiler]
Do you have betas? It feels like some of these things you’ll see from transcripts. There’s some incomplete sentences and oddly hyphenated words (pure-gold) that they’ll pick up, and they’ll give you insight into the kind of commands you need to provide as they try things out.
I find the idea of a webcomic/IF hybrid interesting, but I can’t quite envision what you’re trying to do.