Hello everyone. I have been looking at a large quantity of IF and sadly I have to say I hardly ever finish any of them. The reason why is simple. Most of them feel compelled to have puzzles, and lots of them or are presenting a narrative without much if any input. Yes there are one turn games and other more exploratory ventures but they are few and far between.
My question is why is that? As I look at it IF is primed to allow for games that have lots of gameplay mechanics, large spaces and set pieces to explore with very little comparative effort. I know that writing and polishing them takes time but its still far less so then classical games of any kind.
Again the question that creeps up is why that is the case. Why not embrace the potential of the medium and offer more exploratory spaces and mechanics that go beyond simple puzzle solving. IF makes it exceedingly easy to have rather complex world models, if we so desire.
And to not just ask but also offer my take on the matter. The main reason is because IF is held back by its strict adherence to the use of virtual machines and non existence of any modern development tools or practices. I can’t fathom its a lack of creative input given how many great smaller scale puzzle driven games the medium produces.