IF article from 2003

I was looking through my shelves and I found this article:

Interactive Fiction: Adventures Beyond the Text Parser, Thomas L. McDonald, Games Magazine, November 2003

I scanned it for old time’s sake.

Looks like the writer contacted Emily Short and Adam Cadre for quotes. Not me, although I sent him email afterwards thanking him for the article.

I’m sure we discussed it on the Usenet group when the article appeared, but I don’t see any mention of it on the currently-searchable Internet.

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Interesting to see a screenshot of (what I’m guessing is) Christopher J. Madsen’s GUEmap. I think I tried to use that when I was playing first playing Jigsaw and Anchorhead. The demo of 1893: A World’s Fair Mystery disproves my recollection of that game coming out around 06 or 07, but I’m not surprised my memories of that era don’t hold up to scrutiny. I do remember using articles like this one to evangelize IF to the guys I played games with in college, but I’m not sure if I would have used this one—while the “Where to Begin”? section echoes much of what I would have said at the time, I had a big chip on my shoulder about Scott Adams’s games back then, for some frivolous reason. Even the couple of paragraphs here might have been enough to set me off.

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