I was emailing with Victor about the jumping bomb - I told him I thought beating the jumping bomb became too dependent on dice rolls at higher difficulty levels. He suggested having the jumping bomb fail to kill you the first time it hits. I think that would help solve the problem, but I was wondering if there were some alternate solutions.
One thing I’m thinking is that the jumping bomb could be blind (and maybe a bit stupid) so it misses you more - but every time it misses you, its aim gets better, as if it finds its way around the room by feel.
It could start out with a lower mind (or whatever governs concentration losses) and a lower attack score, but the attack score could increase permanently every time it misses you.
Of course being blind would make it less vulnerable in Phantasmagoria… (or not?) and I’d like to see it lose concentration more often, so maybe that wouldn’t help?
Any other ideas?