Turbo Chesthair Massacre
As this game was written by @JoeyAcrimonious, it’s my great misfortune now have to write a review without consultation to their brilliant, incisive commentaries. It was only under their auspices I have been able to come this far and now, like Theophila before the stupid player controlling her realizes the prototype allows you to switch characters, I will simply have to grope around for insight on my own.
This is the first parser game in the competition that has really reeled me in with its intro. Turbo Chesthair Massacre’s opening passage establishes a clear voice, clear character, and clear goal and I feel like I’m ready to go, but just when I think this is going to be a single room puzzle, it turns out there’s a whole house and a lot more going on in the world than I would have expected from a game with this premise. I think I really like the setup of trivial, everyday issues in weird, sci-fi setting, especially when the craziness of the world is not really fully explained but just taken as a matter of course. Yes, on occasion trans-dimensional beings invade our world and attempt to subsume us all, but we still go on dates and damn do we need to make sure we look good in case anything sexy happens.
This is also the parser game I’ve needed the least assistance from a walkthrough to complete. The game signals a lot of the bad solutions so you have plenty to try before stumbling on what you’re supposed to do. The main hints I needed from the walkthrough were just reminding me about the prototype because I didn’t realize what it did and kept hitting the button and that Marigold would notice things Theo would not. The latter is used to great effect as Marigold actually knows where your razors went to she just doesn’t think it’s that important to tell you lol. There were more than a few funny moments with that, and the way Marigold’s inner thoughts work is pretty fun and made exploring the house twice actually interesting.
I also managed to guess the final solution for the “boss” without any hints, though partially because Theo auto-drops the yogurt so when I was considering what object I needed to use, and suddenly worried Theo might have left with it in her inventory, I remembered she dropped it and it seemed too perfect to not try.
Some reviewers have complained that there are too many non-important objects in this game. I’m not sure I agree. Maybe because I don’t play parser much so I’m not manically subsuming everything not nailed down into my inventory. I was only picking up things that seemed like they might be useful, and the breath of objects encourages you to explore everything in the house so that when the final “fight” arrives, you have a pretty good inventory of what’s in the house so it’s not that hard to find the key item.
I suppose one thing the author could do would be to make more of the items a part of “bad” solutions. Unfortunately I didn’t find as many of the disastrous solutions as I would have liked because some of them are kind of complex. Maybe I missed the hints for them but I enjoyed reading them in the walkthrough.
The final solution is actually simpler than the wrong ones. I’m not sure if that’s bad. Maybe it felt a little anti-climatic? But then the game has an actual climax anyway so. Idk.
The game was a good length too, so no complaints there. And, I’m no doctor or scientist or anything, so I hesitate to say this with any authority, but it’s entirely possible this game might just be a tiny bit gay. Again, Heisenberg uncertainty being what it is, it’s impossible to really say for sure, but it just might be. It just might.
Ice Level Review: No option to flash freeze skin leading to immediate cell death and loss of hair. Truly our protagonist is not really as desperate as she claims to be with that option unavailable.