I7's accessibility texts

In §23.9. of the docs it tells you how to add accessibility text for sounds and figures, but not what happens as a result, or what you can do with these.

Is there any way to address these texts from within your source? Or are they there to hook into interpreters which decide to support them?

-Wade

They are there for interpreters to use. They wind up in the blorb but not in the game file.

In Quixe, if you display an image with an accessibility string, the interpreter pulls it out of the blorb and uses it for the alt="" attribute of the image.

OK, thanks.

-Wade