[I7] test compound actions


I’d like to be able to test if the player is doing some compound actions in the same input, is it possible?

For example allowing something like:

instead of jumping then catching the fly, say "You've just caught it!"

so it would work only if the player types: “jump, catch fly”

Check out this thread. I think if you have a flag that you set when the player jumps (and catches the fly) and reset during the “after reading a command” phase, that should work – in compound actions the flag won’t get reset.