[I7] test compound actions

Hello,

I’d like to be able to test if the player is doing some compound actions in the same input, is it possible?

For example allowing something like:

instead of jumping then catching the fly, say "You've just caught it!"

so it would work only if the player types: “jump, catch fly”

Check out this thread. I think if you have a flag that you set when the player jumps (and catches the fly) and reset during the “after reading a command” phase, that should work – in compound actions the flag won’t get reset.