I7: Procedurally connected map?

Is it possible to create rooms, but have them randomly connect to each other in new ways each time the game is started? Kind of like a procedurally generated map in a roguelike game?

The short answer is yes.

Maybe start with Kerkerkruip, a recent I7 roguelike with source code available.

ifdb.tads.org/viewgame?id=f7zdhxmiraht53d1

cool!

You might also want to look at this thread, which has some of Victor’s code in it and another approach or two.

You could also take a look at my extension Dynamic Rooms, which has some example code creating a random map.

See also chapter 3.2. in the Recipe Book for a couple of simple examples.