I’m trying to set up a scene which makes an NPC lead as fast as the player can follow. Maybe a bad idea, but I’m trying to call a scene multiple times, and it doesn’t work.
kenneth_action is a scene. kenneth_action begins when flag_kenneth is 1. kenneth_action ends when flag_kenneth is 0. When kenneth_action begins: now flag_kenneth is 0; if stage_kenneth is 1: say "Kenneth signifies you to follow him."; say "Kenneth heads off to the south, through the revolting exit door."; now kenneth is in Vor dem Hotel; now stage_kenneth is 2; if stage_kenneth is 0: say "'Oh sure, everything is prepared. Follow me.'"; say "Kenneth heads off to the west."; now Kenneth is in Lobby_West; now stage_kenneth is 1.
I’m setting the flags upon the player entering the room (with “carry out going to”). Move 1 works fine, but that sucker Kenneth refuses to move on to the third room. I set flag_kenneth to 1, but the scene isn’t called. What am I doing wrong this time again?