I’m trying to set up a scene which makes an NPC lead as fast as the player can follow. Maybe a bad idea, but I’m trying to call a scene multiple times, and it doesn’t work.
kenneth_action is a scene. kenneth_action begins when flag_kenneth is 1. kenneth_action ends when flag_kenneth is 0.
When kenneth_action begins:
now flag_kenneth is 0;
if stage_kenneth is 1:
say "Kenneth signifies you to follow him.";
say "Kenneth heads off to the south, through the revolting exit door.";
now kenneth is in Vor dem Hotel;
now stage_kenneth is 2;
if stage_kenneth is 0:
say "'Oh sure, everything is prepared. Follow me.'";
say "Kenneth heads off to the west.";
now Kenneth is in Lobby_West;
now stage_kenneth is 1.
I’m setting the flags upon the player entering the room (with “carry out going to”). Move 1 works fine, but that sucker Kenneth refuses to move on to the third room. I set flag_kenneth to 1, but the scene isn’t called. What am I doing wrong this time again?