I have a question about ALL which is puzzling me. I have a room with a number of individual lockers in it. Each single locker is working fine. I’ve created a kind of container for the locker, so I can refer to all of them
A locker is a kind of container
What I’m struggling with is how to code for inputs such as EXAMINE ALL THE LOCKERS, OPEN ALL THE LOCKERS etc. I think I’m asking how do I apply ALL to my lockers?
It will still process the actions one at a time, though. If you need to react to a multiple-object differently – that is, if “OPEN ALL” needs to be different from “OPEN LOCKER 1. OPEN LOCKER 2” – look at chapter 20.6.
It may also be sufficient to create a scenery “lockers” object, and give that a special description.