It seems the standard action redirection methods have a drawback. In order to demonstrate said drawback, I decided to embrace Madness.
[code]The world is a thing. The world can be safe, in peril, and toast.
The Control Room is a room. “The control room is busy tonight. There are uniformed men all around you, important-looking men in important-looking outfits wearing important-looking expressions. A huge map screen dominates the wall.”
An impressively complex control panel is here. “In the middle of the room you see a control panel. Other than a lot of switches and readouts, it sports a single red button.” It is fixed in place. The red button of DOOM is part of the panel.
Instead of pushing the control panel: try pushing the red button.
Instead of pushing the red button for the first turn:
say “[one of]Alarms blare and blast doors slam shut as you press the red button, provoking a momentary shock throughout the room[or]You hear a single click from the control panel[stopping].”;
if the world was safe, now the world is in peril.
Instead of pushing the red button for the second turn:
say “You press the button again, just to see what happens. Nothing does, although you could swear you felt the earth quiver for a moment.”
Instead of pushing the red button for more than the second turn:
say “Press, press, press. Nothing obvious happens, long as you discount the rapid progression of yellow triangles on the big map.”;
now the world is toast.
Every turn when the world had been not safe: say “Around you, officers and soldiers [one of]start to run[or]are running[stopping] around in a panicked frenzy.”
Every turn when the world is toast:
say “‘You have doomed us all, you fool!’ a bespectacled scientist cries.”;
end the game saying “THE END”.
Test me with “push panel/push panel/push button/push button/push button”.[/code]
My question is, is there a good way to employ “for the second turn” style code and still do action redirection?