Hey all -
I’m trying, for no good reason, to get images to display in a glulx game without using I7. I’ve borrowed the cBlorb.exe from Inform’s release package and written a blurb file, and the whole thing compiles fine, except that the blorb program says:
Completed: wrote blorb file of size 792624 bytes (2 picture(s), 0 sound(s))
but calling glk_image_draw on the resource numbers does nothing (Resource numbers 2 & 3, because I have a cover image, which now I think about it also never shows up). (Specifically, I’m calling:
glk_image_draw(BaseWindow.refnum, i, imagealign_InlineCenter, 0);
and it’s returning false.)
Am I missing something? Using the trace option suggests cBlorb is finding the images correctly.