“I think you wanted to say ~”
No, no, please algorithms, don’t try to think for or with me, and let me design and play games quietly.
In the Inform 6 libraries, this sentence, from PunyInform, appears when the player enters an incomplete, vague or too long command. It is followed by an attempt by the algorithm to explain the bad syntax of it.
Is this really necessary for a library like PunyInform? If the sentence is misunderstood, just say it, and move on.
But above all, it is a nightmare to translate.