I was wondering, since something being visible or invisible is a definition in the standard rules, and not a “state” liked described or undescribed. How can i make something universally “invisible” to the player?
Say i have a backdrop, that i don’t want referenced when the player tries to examine something with a similar name, because the player isen’t aware of it yet. How can i make it so the player only can interact with that backdrop, once it is visible to him?
One thing is making the player unable to interact with it, but what i want is for the backdrop to be completely gone from players vision, as in not there at all, but everywhere when the player learns about it.
This is what i tried, but the player still gets the prompt: “Which do you mean…” once the player tries to examine something with a similar name.
A magical-spell is a kind of backdrop. A magical-spell can be learned or unlearned. A magical-spell is usually unlearned. Every turn: repeat with knowledge running through all magical-spells: if knowledge is unlearned: now knowledge is undescribed; now knowledge is unmarked for listing; now knowledge is unmentioned; otherwise: now knowledge is marked for listing; now knowledge is mentioned; now knowledge is described. Does the player mean examining something that is a backdrop: it is very unlikely. Does the player mean taking something that is a backdrop: it is very unlikely. Does the player mean casting something that is a backdrop: it is likely.
Thanks for the help.