once again after many hours of fruitless search through the documentation and Google …
I have a couple of scenes that are VERY intrusive so I need to make sure that no other scene is running (imagine the Butler scolding you for dropping the newspaper on the floor while you are dangling over the pitfall trap).
So I need to check on every turn if another scene is running and strike as soon as this is not the case (and block things from retriggering).
But no matter what I tried …
let L be the list of active scenes
let L be the List of running scenes
let L be the list of scenes running
Compiler error, compiler error, compiler error … and NO hint anywhere what the syntax might be.
Is it just not possible to see what is running?