In my latest WIP, I’ve had multiple beta testers recommend that I include more characterization from my main character, like comments on what’s happening or emotions, etc. I’ve gotten that feedback before, and now with multiple people asking for it in this game, I feel like I need to learn how to do it. ‘If one tester makes a suggestion, it’s just their opinion; if many make the same suggestion, you should definitely change it’ is my rule in general.
How do you characterize a PC well? For my past games, I’ve always felt like the PC was there for you to identify with, and having a PC say something is putting words and emotions in the player’s mouth, telling them how to feel.
But that’s only how I feel as a writer. As an player, I like games like Everybody Dies or Taco Fiction or Dancing with Fear that have weird or intense narrators I would never identify with. I also like the ones with blank slates I can act through.
The one game where my PC was most characterized was the Magpie Takes the Train, but that’s because I was working with JJ Guest’s established IP and pre-existing MC.
For those of you who enjoy writing strongly characterized PCs, how do you go about it?