So I have begun to notice that I have been making sooooo many things in my storyinit passage, especially long strings of sets, like
<<set $copperAmethystRing to "Copper, Amethyst Ring">> or
<<set $dragonscaledaggersEquip to false>> I have a feeling I will eventually loose track of it all if I don’t find a way to condense it all into sections like maybe
<<set $copper.Amethyst.Ring>> or perhaps it would be
<<set $Ring.copper.Amethyst>>? and
<<set $Equip.dragonscale.daggers>>? but in any case I’m in need of a condense all, with a way to display what equipment the player has in there inventory and what is equipped at that time. I have an inventory passage to store the items that will be displayed and an equipment passage to equip/unequip/switch weapons, armor, and accessories too. I’m still a beginner at this stuff, but I am learning, albeit relatively slow, still learning in any case.
also thanks for all your help: HiEv, Greyelf, Dan Cox, and anyone else who answered my questions before. your all a real help to the twine community.