So I have begun to notice that I have been making sooooo many things in my storyinit passage, especially long strings of sets, like<<set $copperAmethystRing to "Copper, Amethyst Ring">>
or <<set $dragonscaledaggersEquip to false>>
I have a feeling I will eventually loose track of it all if I don’t find a way to condense it all into sections like maybe <<set $copper.Amethyst.Ring>>
or perhaps it would be <<set $Ring.copper.Amethyst>>
? and <<set $Equip.dragonscale.daggers>>
? but in any case I’m in need of a condense all, with a way to display what equipment the player has in there inventory and what is equipped at that time. I have an inventory passage to store the items that will be displayed and an equipment passage to equip/unequip/switch weapons, armor, and accessories too. I’m still a beginner at this stuff, but I am learning, albeit relatively slow, still learning in any case.
also thanks for all your help: HiEv, Greyelf, Dan Cox, and anyone else who answered my questions before. your all a real help to the twine community.