Just piggybacking on this thread with my own request – this is less a specific hint and more an orientation question?
I’ve been able to solve the first couple immediate-crisis puzzles, with support from the hint function – so I survived the gas, hid the bodies, and pointed the courier off to the queue to avoid the explosion. But I can’t really figure out anything I can do that would be useful for my notional goal of dealing with the weirdos in the hole? There’s a lot of lab equipment I can futz around with, but I can’t think of any in-game reason to do so, and while I can access the restricted areas it seems like that puts me in an unwinnable state. And the plaza also seems to have some puzzles that I can’t really dig into yet. There are a bunch of different topics and places listed in the hints, but I’m finding it hard to navigate the menu to figure out what applies to where I’m currently at and what I can actually make progress on. Can anyone point me in a potentially productive direction?
Yeah I got the zorgot, and figured out what it is – I also used it to solve one minor puzzle (retrieving the thing from the drain to fix the controller thingy, though I don’t have any idea why that’s useful). As for Epsilon clearance, the hints say I need to accuse two people to get that, with the first happening along the way as I do Asimov’s task, but like I said I’m not sure how to even get started on that and then I don’t know who a second one would be. The delivery guy, maybe? I tried accusing him but don’t have enough evidence, even though I know he’s got a bomb in his package which seems bad!
Didn’t the fixed controller gain you something that wasn’t accessible before? (I say that cause I’m trying to remember if there was any other intervening step) The cult is another target you can betray…
After I fiddle with some buttons on the controller it opens up a new passageway to where the cult is, but similarly if I go that way I get killed, same as the hole. Not sure how to turn them in anyway, I’ve tried telling the agent about them but she just winds up arresting me. Or do you mean turning in Asimov? I guess I could restart the game and record his schpiel, then report him and/or them – I didn’t keep an earlier save unfortunately.
Oh, great! I haven’t actually played since my last post, so am I in a dead-man-walking scenario if I didn’t record the conversation with Asimov? And if not, can I get a more specific pointer on how to start making progress on getting the Epsilon clearance?
About Asimov: You would be unable to record Asimov. Because you are wearing the helmet, you can’t really do anything except respond to him or take it off (ending the conversation).
You were spot on about the delivery man. I think based on what you’ve already said you should be able to turn him in. If you need more help there, just let me know and I’ll tell you straight out.
The second traitor (you need two for an Epsilon clearance) will be the Church cell. You would use the same method to turn them in as you would use for the delivery man. But it’s not your only option. You have the option of joining them. If you choose to join them, that will also count.
Thanks, that makes sense! Can you give me a pointer on where to start investigating the Church cell? Every time I try to visit them I just get killed, and I’m not coming up with anything else I can to do start coming to grips with that task.