I can put the key, the padlock, and the bag of salt into the elevator while in the downstairs office, but they donāt stay there. When I go back up and call the elevator, itās empty and the items are back in the room downstairs. Is this part of the game that I have to figure out, or is it a bug?
Not a bug!
Thanks! Iāve tried so many buggy games that Iām low on patience for anything that might be a bug. Will return to it.
Well, now Iām stuck in the elevator and I canāt get out. I think thatās it for me.
I did the same, but according to the author you should be able to exit elevator
.
EDIT. You can also bypass the whole handling of the elevator and the padlocks with solve elevator
.
Iāll come back to it later in the month. I had a bad run of several buggy games and I just want something that plays smoothly.
It is a bug that you canāt exit the elevator in the vestibule, and unfortunately my suggested alternate command wonāt work either.
It is fixed thanks to Henrikās kind reporting, but I havenāt uploaded the update because I donāt want to break any existing save files yet.
However, you can play the entire game to any ending without actually entering the elevator.
I was actually enjoying the gameās setup, Thomas. Everybodyās game has quirks, mine included. Iām just hypersensitive to bug frustration right now after playing a few unplayably buggy games in the comp. Had me a little snit, but thatās not helpful and I meant no disrespect to your game!
Hah, no worries. I use a bunch of scripted testing to make sure that (for example) none of the ending paths break. But somehow it never occurred to me that anyone would go in the elevator, so I only tested that you couldnāt lock yourself in by closing the door.
Thanks!
For what itās worth, Iāve just finished āMidnight at Alāsā and really enjoyed it. I got stuck at the elevator too (but never thought to enter it) and resorted to the HINT command. It was only then that I discovered that if you play the online version, you can get some html hints. (You should provide these as a separate download.) Anyway, these gave me the hint I needed and it was one of those head slapping āOh, why didnāt I think of that!ā moments. I still had trouble until I realised that you can get an extra aluminum key from the break room.
There were a few typos and I got stung by the American spelling a couple of times (aluminum vs aluminium and catalog vs catalogue). There were also a couple of state changes that could do with better hinting, e.g. when the seance room magically became accessible. Other than that, nice game.
I was stumped for a minute on that same part, then once I figured it out it felt like such a clean, straightforward solution - nice puzzle design, that!