Here’s the code I have:
The Prisoner is a person in Hostage Barracks. Understand “Prisoner/Jon D” as Prisoner.
Instead of asking Prisoner about “name/his name”: say “[if Scene 4 ended happily] ‘My name is Jon D. Who are you?’ Something clicks in your brain. He has a name. He has a life, one he’s barely begun to live yet. And you are going to end that life.[otherwise] ‘I’m Jon D. Who are you?’”.
Instead of telling Prisoner about “self/you/name”: say “[if Scene 4 ended happily] ‘It doesn’t matter.’[otherwise] It doesn’t matter, I was sent by Gang 1 but we don’t have much time.’”.
Killing is an action applying to one thing. Understand “kill [someone]” as killing.
Instead of killing Prisoner: say “[if Scene 4 ended happily] You look at the table. A slew of devices lay on the table. Your eyes pass the more gruesome objects until they fall upon a sharp knife. You pick it up and take a deep breath. The prisoner’s eyes have lost that spark of life again. As you place the knife at his neck, you think about apologizing but what good would that do? You close your eyes and move your arm in a jerky motion, slitting the man’s throat. You open your eyes and see a lifeless body. A glowing orb is rising out of the body’s chest and floating near your hands. You close your fingers over the object, orange light penetrating through the gaps, and take it.”
After killing Prisoner: say “Now the Prisoner is dead.”.
The game compiles and plays but when I get to this point and try to ask the prisoner anything it goes with the default “there is no reply”. Same for attempting to kill the prisoner, it just says “violence isn’t the answer to this one”. Any help would be greatly appreciated!