I want to play this one because I’m very intrigued by the idea of a game written in QBasic, but of course my computer is giving me a warning when I try to run it. I assume the Comp checks .exes before accepting them as entries, just want to be sure though before pushing through all the warnings and running the program. Thanks!
I haven’t played it yet, but I have run two games by the same author which use the same engine, and never had any problems, so I’d be shocked if there are issues with this one.
I played it! No virus yet. If you like old-school aesthetic it’s an excellent example of it: fantasy and science mishmash, sprawling map with sparse room descriptions; consistent internal logic; machines and code-based puzzles; relatively thin story. It has a weird feature (present in all this author’s games) where objects in containers aren’t ‘in scope’, so you have to type GET ALL FROM ____ first (which the author has short-cutted as F1).
I’m not sure this is true, and I would not assume this. I found viruses back in 2008. The comp might be checking for them now, but I don’t know.
Played it for 5 hours a few days ago. A rainbow-coloured bolt of pure energy buzzed from the back of my computer up the stairs once I solved the final puzzle. I can’t get into my bedroom without cracking a magical combination lock ever since.
Otherwise no problems at all.
Oh! Now I’m really excited to play it!
Thanks all! Just fired it up and everything seems to be working well. Gonna give it a go soon.
On a related note, anyone have any map making tools that they’ve used before when playing or writing IF?
I can absolutely guarantee that this file is virus-free. It’s a standard response by Windows for anything downloaded as a .zip file.
My last game, MY LAST GAME I hit what appears to be an extremely early bug in Alchemist. Did anyone figure a way around this? I don’t want to end on a terse “Unplayable” review, particularly since it appears to be a large one! (emailed author also)
Also particularly since I went to the trouble to power up a Windows box to do it! The bug is this:
In the library, on the ladder I examine a shelf.
'>LOOK AT SHELF
On the shelf you see a small box.
'>GET BOX
You don’t see any small box here.
No other verbs (like X, OPEN, SMASH, etc) find it either. I checked the hints and it appears I should be able to. Any advice/guidance? How did you guys get around this?
It’s a quirk of the author’s custom-parser games (which are really good and well implemented), that you always have to GET <object> FROM <supporter/container>
.
The author thankfully streamlined that with the F1 key being a shortcut for GET ALL FROM IT
. So the easy way is to always EXAMINE SHELF
(etc.), which sets the “IT” pronoun, and then just do F1.
You first need to GET BOX FROM SHELF, per the help text - it’s an idiosyncrasy of this custom parser. Fortunately it’s quite robust otherwise and there’s no carrying limit!
Thanks for the help guys. I am totally the “yeah yeah yeah I got it” guy of reading directions. That table run is SO CLOSE.