I’m trying to figure out the right information and methods for handling objects that are considered to be treasures. In the game RUINS, I found the following information:
class Treasure: Thing
culturalValue=5
Can someone tell me how they are used. I didn’t have much luck searching the TADS3 user manuals.
That’s not one of TADS’s standard classes, so you won’t find any information in TADS documentation. The code
class Treasure: Thing
...
;
means that this class is a new class based on Thing and is created right there. From a quick look it seems, that culturalValue is used for scoring and photographedInSitu mainly for variation of messages. Action a check phases are specialized for dobjFor Take, PutIn and Photograph. Apart from that its an ordinary Thing.