What is a good way to handle combat in a sci-fi game? I am thinking here about an RPG style game, where simulated dice are rolled and that, together with a the skill of the attackers and other considerations, determines the success of the action.
It seems to me that it is quite different to melee, because the position of the attacker and the target are much more important, i.e., how far apart and how much cover, and in IF these are generally left unsaid. The player is just in the room, and that is all you need for melee.
Are there are games already that handle this well? What are approaches that do or that might work?