Building up my game using a ‘test room’ approach to test out game mechanics and the like (much faster than running through the game to get to the interesting bits). Consider the following scenario:
Test Room
There is a white guinea pig here, looking slightly distressed.
Alice > i
You are carrying:
a utility belt (being worn)
a white cartridge
a yellow cartridge
a red cartridge
a spray gun (being worn)
Alice > put white in gun
(the distressed white guinea pig in the spray gun)
(first taking the distressed white guinea pig)
I don't suppose the distressed white guinea pig would care for that.
Alice > put yellow in gun
(first taking the yellow cartridge)
You put the yellow cartridge into the spray gun.
Alice > drop red
You haven't got that.
Alice > drop cartridge
Which do you mean, the white cartridge, the red cartridge or the yellow cartridge?
First, using ‘white’ apparently does not raise the disambiguation question. I would want it to refer to the white cartridge since it makes sense to try to put that into the gun instead of the pig.
Putting something in a container seems to have no problem to automatically get that something from another container worn by the player, but dropping something is unable to find it if there is a single match, but does raise the disambiguation question when it is ambiguous? What am I missing here?
I also tried to use “Implicit Actions” by Eric Eve but that did not seem to help here.
Suggestions are welcome!