I want in on this crazy theory party!
Typing sit on bound resulted in a mind-blowing revelation…
The whole purpose of a ritual bound is to separate the actor from the things acted upon.
Climbing into a bound is the kind of student horseplay that got your entire academy class a
week’s duty in looking at scary pictures. People whose bones had been accidentally turned to
salt or their skin to mercury or what have you. That sort of picture. You stay out of arcs now.
…But yeah. More seriously, I think it’s fairly well-established that the Epilogue character is Forsyth and the player-character at least believes it is Forsyth, in addition to having Forsyth’s memories. The “x forsyth” commands and so on indicate as much, as do various other bits of text such as “feel scalpel”. That said, it’s certainly evident that the player-character is an artifically-created being, resembling the silver Homunculus in terms of its elemental structure and otherworldly associations.
I don’t particularly subscribe to the theory that the alien ship is a distorted reflection of the retort, though – rather, I suspect it to be the catalyst for the events of the game. The main case for its distinction from the Retort is the strange airlock – functioning as an aither-lock – which is a technology as yet unavailable to Gaian explorers as hinted in the aither-lecture (below). This suggests the alien craft possesses far superior alchemical technology.
“Newton presumed that the aither, as a medium, must be everywhere uniform, because physical
and alchemical processes were everywhere the same. We now know the contrary: the ‘laws’ of
natural science are properties of the aither, and currents of alien aither flow between certain
stars. Marchers rarely venture through these foreign belts, for the slightest shift of chymic law
poisons human life…”
One of the most interesting observations I’ve made is the result of attempting to erase powerful alchemical constructs with the dispersal brush: It “crackles and falls to dust” on contact with black marks, dragons (including defunct) and the silver homunculus, which places all of these in the same class. This suggests the marks are animate, on some level. (I would be interested to know whether the same applies to the knotwork in the wreck.)
The plot thickens – I just discovered one more member of this class:
[spoiler]>> Touch ctesc with brush
You touch the dispersal brush gently to Ensign Ctesc, with no result.
>> Touch forsyth with brush
You brush the feather across the back of your hand. It emits a peculiar crackle. You yank it away.
A human being shouldn’t be erasable, but you’ve seen enough alchemical laws broken today…[/spoiler]
As is the custom, I must now spin an elaborate and bizarre theory.
The alien craft suffered its accident first, long before the appearance of the Retort. As to that appearance – the Retort got home safely. Like the drowned Crucible, the Retort we see is an alternative outcome: An echo or mirroring of the original, where the actions of the crew led to catastrophe. But for some, this presents an opportunity.
The ruined nave is full of scrawls – far more than we see in the game. We know these are animate entities, because of the brush’s reaction. We also know these are associated with the Wreck – so they must have come from there. …Perhaps as evacuees. Imagine them as beings who have used their advanced craft to become dragon-like, alchemical entities. They do not speak – hence the use of thought and visualization to control their technology. The silver Homunculus is created (or extracted) from one of these alien marks, and seen to be capable of animating human bodies as it brushes by crewmates. It’s only sensible to assume the PC was created from Forsyth by similar means, and the PC’s sense of familiarity with the Wreck’s mysteries comes from this inhabitance.
We encounter four multi-dimensional glyphs in the wreck – the glyph burns in your memory like something startling you have always known. The glyphs themselves are subsumed into the PC’s mind, and used instead of the names of the Retort’s dragons when creating fulcrums. Thus when we create our dragon fulcrums we aren’t leveraging the retort’s dragons, but the wreck’s dragons – they are carried inside the PC to the site of the merging. (After their use in fulcrums, each alien glyphs “feels familiar, no longer startling.”)
So the theory is this: The echo of the Retort, which is stabilized by the alien markings, presents an opportunity for them to salvage their dragons escape the Hadean Land on which they were marooned. They are adaptable enough to survive the Aither, but need Forsyth’s understanding of Gaian alchemy in order to operate the Retort. An artificial Forsyth is constructed, carefully contained and guided through the steps necessary to restore function.