Yeah. You have reached what I think of as the “resource management strategy” part of the game. You need to find alternate ways of doing things that fit together in terms of which consumable resources they need, so that you can perform all the actions needed to awaken one more dragon within one reset. This is a different problem for each target dragon and already-awake dragon, but I believe a solution exists for each combination.
I don’t want to spoil your fun by giving any specific answers, but experimenting with other alchemical recipes (and maybe inventing some new ones) is one thing you should be doing with this in mind.
On second thought, that statement may be too strong. There is definitely a win path starting from each one of the dragons as first-awakened, but I am not sure if it is possible to awaken the dragons in all 24 conceivable orders.
BTW, I rechecked my notes and there are a few things you didn’t mention having done … have you reached the scaphe’s pilot dome? Or opened the lead hatch, or the marble door? There’s important stuff in all those places. Also,
Once Pneuma is awake, it’s easier to get to the wreck; you don’t need glass permeability which saves some critical resources.
Yes, I’ve done all of the things you suggested. I’ve accessed the tertiary alchemy lab (and also now I’ve performed electrum phlogistication).
Also,
I went to the wreck after waking Pneuma, using the airlock and not the glass permeability (to get the mercury, to make fulcrum). All that didn’t save enough resources to let me lead Pneuma to an inactive dragon…
so I have to keep experimenting, I guess…
Now that I know electrum phlogistication, I could replace the orichalcum rod which is needed to reach one of those lairs? IDK but I’ll try that next…
I’m stuck on the gold ignition ritual. I can’t seem to find a source of gold.
Any help would be appreciated, thanks.
Edit: Okay I’ve found the gold. Now I’m having trouble getting the glass permeability to work. The G-sharp chime turns to dust. Or do I need a f-sharp one? Aren’t they the same thing?
That ritual specifies an F-sharp chime, and F-sharp is what it needs. (I’m not a musician, so I won’t comment on whether F-sharp and G-sharp are the same thing, but prima facie they seem different.) As I recall, it’s not that hard to spot an F-sharp chime laying about the premises, but retrieving it is a bit tougher.
It’s a natural part of this game that substituting a chime of a different note would produce different results in the ritual.
Quester: F sharp and G sharp are two different notes, even though they’re both chimes. When struck, they’ll produce notes of different pitch. Also, aren’t the chimes made of different material? In HL everything matters. Mind you, experimentation is key, so you could try substituing a chime for another as you did and see what happens. Since it didn’t work, you can safely rule that possibility out!
It would have been a nice puzzle to figure out that the instructions for F-sharp allowed substitution of G-flat, but maybe not so kind to non-musicians.
Any subtle hints on where to get that chime, anyway?
The fire-devourer potion - how many fiery influences do I need? I’ve got the ginger open, the brass coin and rotor card (sunny) on the shelf and it still doesn’t go.
I never had any trouble with influences because, as far as I recall, I always picked the spot for my rituals carefully. I assume that had some influence. I may not remember much about the game any more, but if I needed a fiery influence I remember the room I’d go to very well…
I’ve not played this in a little while, but my notes say that it works with more or less all the burnable stuff you can find, viz
ginger or cedar
maple
elemental wood
blackwood
and
winter oak
There might be other combinations that would work, but I’m pretty sure you need five items. Don’t know if the location matters, but I think I probably used the Pyrics Store.
Okay, I just can’t get the hang of performing rituals when I need 2 of the same item. Is there some ritual I need to find that lets me duplicate items? Because otherwise I can’t see a way. There are a bunch of situations I can’t move forwards with because I use up one item and need it later.
Nope, there’s no duplicator. You have reached the stage of the game where 90% of the difficulty is in figuring out how to do both A and B within the same reset. Look for alternate ways of doing A and/or B that use up different resources. In some cases this involves inventing variant rituals that the game hasn’t told you about explicitly. Also, maybe there’s no way to do both A and B, but you can make progress by doing A and C instead
Also, I know this thread, with its 26 pages, can be daunting and unwieldy, but it may well help you yet. Browse it and you may find what you’re looking for.
The first time I looked through it it certainly helped me - everyone was talking matter-of-factly about something I’d missed.