The game and framework are epic, the result of twenty years of development by this former NASA software engineer. Today is March 6, and I have just 38 days to hit my target. Here is the Kickstarter link. [ UPDATE March 15: I hit the funding target (a couple of days ago, in just about one week), but I am interested in building a community around this technology and so really hope whomever may be reading will visit the project page, check it out, and back it if excited. Cheers!! ]
Better to visit the link to learn more, but I provide a recap. below for this IFTF Board.
I hope to release the framework I developed free of charge for other would-be sourcerers, but much depends on successfully proving the concept with H2O. Hey I mean it needs traction, or why bother right? I recently explained this framework on which H2O is based to Emily Short like this:
A writer Artificial Intelligence (WAI) is a framework for interactive fiction in which what has and has not happened in the past determines what an audience may make happen now and in the future.
All content is created prior to release of the production by a creative team working within the WAI framework. I dubbed such a creative team “sourcerers”, just because I thought that was cool. Source content magicians. For H2O, the sole sourcerer is me. The WAI framework force multiplies the possibilities the sourcerers write, making compelling games possible at relatively low production costs tantamount to writing and installing the possibilities. There is some coding involved, and a fair amount of QA, but most of the time is spent designing. Big bang for the time investment.
The WAI grants backer audiences the ability, in advance of release of the production (like this first one, H2O), to find and claim ownership of a small set of choices within it. This capability is granted by another feature of the WAI: people pay to own -and- have their names attributed as a dedication next to fixed permutations of possibility sequences, each sequence of which is contained within a moment node in the story space of the production at large. These permutations are what are referred to in layman’s terms as “mini-stories” in the rewards section of the H2O Kickstarter.
In form, content, and disruptive potential, this work promises to be transformative. Please check it out, if interested I need backers please (!!!), and do enjoy imagining and making good realizations.
Thank you for reading.
P.s. – if anyone could suggest avenues for getting the word out, I am all ears. Happy to provide promotional words and materials. I monitor brad.wind@gmail.com.