Gunbaby & Lovely Pleasant Teatime Simulator

I enjoyed playing Gunbaby in the Spring Thing entries, and it reminded me of Lovely Pleasant Teatime Simulator, so I wrote about both of them.

Both GUNBABY and Lovely Pleasant Teatime Simulator show the absurd in conflict with the mundane, and neither game would work without the two elements opposing each other. But what’s interesting is how the games offer different roles to play in that conflict — one of them dares the player to cause chaos, and the other begs the player to maintain order.

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