Sorry I wasn’t able to work this out through searching, but:
Are games with graphics using the the glimmr framework supported by any browser interpreters?
If not, more generally, do I have any options for animation/semi-advanced graphics using Inform 7?
I have basically searched and searched and come up with ‘I have no idea’. I’m open even to the weirdest, kludgy-est of workarounds – I had actually always thought, even before glimmr, that inform had some basic support for animation, but perhaps I was imagining this.
Not yet. The main browser interpreter for Glulx games is Quixe/Parchment, and it doesn’t do graphics yet.
Re: kludgy workarounds. You could probably do some kind of ascii character animation in a textgrid window. That’s the first crappy idea that popped in my head. There are no workarounds involving genuine graphics that will work in an online interpreter at this time.
Re: #1, is there any indication such a thing is on the guessable horizon? I mean, I do know know these things tend to happen when they happen, but I’m wondering if that ‘not yet’ is closer to ‘not yet, maybe in a year’ or a ‘not yet, possibly not in your lifetime, who knows?’.
Re: kludgy workarounds, I was actually sort of wondering if an Inform 7 game running in Parchment could be coaxed into interacting with – I’m actually not sure what. A… database or google spreadsheet or some other sort of thing that could be read by some more graphically oriented, uh…
Okay, this is crazy non-programmer talk. Disregard.
Does Vorple have documentation lurking around somewhere, beyond what comes with the extensions and the tiny overview on its website?
Making animation depends on what kind of animation you had in mind. There’s video and animated gifs and sprite animation and CSS animation and SVG and…
Thank you anyway.